Hexcells plus 243/10/2023 Some games are 100% completed by merely following the story mode, which is usually straightforward. Similar to how you can approach the Xbox 360 achievement hunt, I am going to list the games I have completed into several sections based on time to complete, or difficulty to complete. For the sake of ease, I will be using the latter. So while Steam says 274 games / 14 completions, AchievementStats says 294 games / 22 completions. As a result, websites like separate the two and count them as individual completions. For others it comes bundled into the main title. In some games it comes up as a separate title and has a separate completion rate. In the past month, this has risen to 274 games, but 14 completions.Ī small side note here – Steam has an odd way of collating DLC. Before I started this ‘quest’ in itself, I had a grand total of 250+ games in my Steam catalogue, with zero completions. Recently I have been plundering my list of games to examine which titles could be completed easily, or some of my favourite games that deserve to actually sit at 100% completion. Now that Steam does it, and Steam collects achievements, it also goes a way to see how popular games are not just on sales but on game time and achievement status. The fact that Steam now tracks how many hours each game has been played should have been implemented when Steam first launched, and we had to resort to tools such as XFire back in the mid-2000s. Any games that do use Flash or Unity as their base stick to a full discrete loading scenario under the Steam ecosystem.īut I digress – the point here is that so many games are either unplayed or unfinished. The only gap Steam hasn’t accessed is the app market, similar to Google Play or the Apple Store, preferring instead to market most titles as full on games rather than a click and a swipe away. Either that or the developer leaves the game for dust because 10,000 people already bought it unfinished. These ‘Greenlit’ titles are voted on by the public, and may feature discounts up until the full game release. This was added to in the last year with Steam Greenlight which allows developers to post up games in the middle of production (typically from pre-Alpha to open-Beta stages) and allow users to purchase an unfinished product and help in development and bug fixing. The Steam platform has the advantage of its massive backlog of games, stretching back almost a decade, being available for sale. Because the Steam sales cut so deep into many of the titles on offer, it can be quite easy to pick up an extra game or two, just because it is an extra $2 or so. Either by alphabetically one-by-one playing through at least an hour or two on each title, or chronologically starting with the oldest game first. Some users have seen it fit to start playing through their games. For many users, either due to time constraints or lack of interest, fail to ever play these titles. Typically these are titles that come bundled with other purchases, or end up being very cheap, but they sit in my Steam directory ready to be downloaded or played at any time. Like many gamers, I have games which I have purchased with real money but never actually played. Within the PC gaming community, the prevalence of sales on the gaming platform Steam has an unfortunate side effect for users.
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