Achieving all of the medals on the later tracks is no easy task. Medals are awarded based on how fast you complete a track and how many times you faulted on them. The challenges certainly add a new degree of difficulty to even the novice tracks in the game.Įach track also has a bronze, silver, gold and – later on in the game – platinum medal to unlock. There are your collectible and stunt based challenges as well as classic Trials challenges such as Full Throttle – for not letting go of the accelerator – or Unyielding – for not changing the posture of your rider. Each track in the career has three challenges to accomplish. There’s a massive amount of replay value to Trials Fusion however. I would keep playing and be completely oblivious to the fact that none of my times or scores were being saved, which was beyond frustrating. I also noticed times when the game would disconnect from Ubisoft’s servers and not notify me. Being a perfectionist – as many others are too – I could sometimes take half an hour per track trying to beat it perfectly on the first try and snub my friends on the leaderboard when the rest of the game was waiting. However one thing I would have liked to see is the absence of the leaderboards and friend markers until you’ve completed the course once. You can also see an indicator in-game which marks how far ahead – or behind – you are from your friends. As a returning player from previous games, all of the basics are hardwired into my brain and a “skip” button would have been nice.Įvery track also has a friend leaderboard so you can see just how well your peers have done. One thing the game could have done without is the mandatory tutorial levels. There are eight events in the career mode which ramp up in difficulty as you go along. Trials Fusion boasts a hefty amount of differing tracks to play on. Not that this is necessarily a bad thing, because when it comes to the Trials’ series too much change would probably cause more bad than good. The formula of the game is tried and tested and it still works just as well as it has in its predecessors. Controls are the same, whereby you use the right trigger to accelerate, left trigger to decelerate and the left thumb stick to control the balance of your rider and in turn the bike itself. Also Available On: PlayStation 4, Xbox 360, PCĪt the surface Trials Fusion is essentially Trials Evolution with a vibrant colour pallet.The update should be live now across all platforms. Finally Private Game with Spectators allows a user to set parameters before inviting up to eight other players to race and just watching, like some sort of motocross voyeur.Ĭlearly JK Rowling levels of imagination weren’t used to dream these up but at least Trials Fusion has got some functional multiplayer at long last. Private Game mode allows up to eight players to pick what track they want to race on, as well as customising race-specific parameters like bike speed and track gravity. In the tongue-twisting Online X-Supercross mode up to eight players compete against each other on races across three random tracks, with the winner selected based on a combined high score. The multiplayer mode for Trials Fusion has been added for all platforms, so that includes PC, PlayStation 4, PlayStation 3, Xbox One, and Xbox 360, and comes with three unique game modes Online X-Supercross, Private Game, and Private Game with spectator. It’s now close to a year since Trials Fusion graced us with one of the most heinous game soundtracks of all time, but at long last the multiplayer component is arriving courtesy of update 4. I get the feeling that Ubisoft has had a single RedLynx programmer squirreled away in some remote location, working solo on the Trials Fusion multiplayer portion which was expected to be available at launch.
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